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TPT TOURNAMENT RULES
as
of
08/18/11
TOURNAMENT DIRECTORS ASSOCIATION
TPT is a proud member of the TDA
The PokerTDA is
comprised of poker room personnel from around the world whose
objective is to draft a standardized set of rules for poker
tournaments. The TDA has developed the following tournament
poker rules, which supplement the standard or "house rules" of
this card room/casino. If there is a conflict between these
rules and the rules and regulations of the applicable gaming
agency, the gaming agency rules apply.
*any rules shown below in red are TPT House rules.
General Concepts
1. Floor
People
Floor people
are to consider the best interest of the game and fairness as
the top priority in the decision-making process. Unusual
circumstances can on occasion dictate that decisions in the
interest of fairness take priority over the technical rules. The
floorperson's decision is final.
2.
Official Language
The
English-only rule will be enforced in the United States during
the play of hands. English will be used in international play
along with the local or native language.
3. Communication
Players may not talk or text on the phone while at the poker
table if that player is in a hand.
Seating Players; Breaking
& Balancing Tables
4. Random
Seats
Tournament
and satellite seats will be randomly assigned. Accommodations
for players with special physical needs will be made when
possible.
5.
Breaking Tables
Players
going from a broken table to fill in seats assume the rights and
responsibilities of the position. They can get the big blind,
the small blind, or the button. The only place they cannot get a
hand is between the small blind and the button.
6. Balancing Tables
The tournament director
computer program determines player movement to balance tables.
7.
Number of Players at Final Table
In flop
games, the final table will consist of ten (10) players. In
stud-type games, the final table will consist of nine (9)
players.
Pots / Showdown
8.
Declarations
Cards
speak. Verbal declarations as to the content of a player's hand
are not binding; however, any player deliberately miscalling his
or her hand may be penalized.
9. Face Up
All cards
will be turned face up once a player is all-in and all betting
action is complete.
10.
Killing Winning Hand
Dealers cannot
kill a winning hand that was tabled and was obviously the
winning hand. Players are encouraged to assist in reading tabled
hands if it appears that an error is about to be made.
11.
Showdown
At the end
of last round of betting, the player who made the last
aggressive action in that betting round must show first. If
there was no bet, the player to the left of the button shows
first and so on clockwise. In stud games, the player with the
high board must show first. In razz, the lowest board shows
first.
12. Odd
Chips
The odd chip
will go to the high hand. In flop games when there are two or
more high hands or two or more low hands, the odd chip(s) will
go to the left of the button. In stud games, the odd chip will
go to the high card by suit. However, when hands have identical
value (e.g., a wheel in Omaha/8) the pot will be split as evenly
as possible.
13. Side
Pots
Each side pot
will be split separately.
14.
Playing the Board
A player must
show both cards when playing the board in order to get part of
the pot.
15.
Disputed Pots
The right to
dispute a hand ends when a new hand begins. (See rule #18.)
General Procedures
16. Chip
Race
When it is time
to color-up chips, they will be raced off with a maximum of one
chip going to any player. The chip race will always start in the
No.1 seat. A player cannot be raced out of a tournament: a
player who loses his or her remaining chip(s) in a chip race
will be given one chip of the smallest denomination still in
play. Players are encouraged to witness the chip race.
17. Deck
Changes
Deck changes
will be on the dealer push or level changes or as prescribed by
the house. Players may not ask for deck changes.
18. New
Limits
When time has
elapsed in a round and a new level is announced by a member of
the tournament staff, the new level applies to the next hand. A
hand begins with the first riffle. If an automatic shuffler is
being used, the hand begins when the green button is pushed.
19.
Re-buys
A player may
not miss a hand. If a player announces the intent to rebuy
before a new hand, that player is playing chips behind and is
obligated to make the re-buy.
20.
Calling for a Clock
Once a
reasonable amount of time has passed and a clock is called for,
a player will be given a maximum of one minute to make a
decision. If action has not been taken before time expires,
there will be a 10-second countdown. If a player has not acted
by the time the countdown is over, the player's hand will be
dead.
21. Rabbit
Hunting
No rabbit
hunting is allowed. Rabbit hunting is revealing any of the
cards “that would have come” if the hand had not ended.
Player Present / Eligible
for Hand
22. At Your Seat
A player must be at his or her seat by the time it is his/her
turn to act in order to have a live hand. A player must be at
his/her seat to call time.
23. Action
Pending
A player must
remain at the table if he has a live hand.
Button / Blinds
24. Dead
Button
Tournament play
will use a dead button.
25.
Dodging Blinds
A player who
intentionally dodges any blind when moving from a broken table
will incur a penalty.
26. Button
in Heads-up
In heads-up
play, the small blind is on the button and acts first. When
beginning heads-up play, the button may need to be adjusted to
ensure no player takes the big blind twice in a row.
Dealing Errors
27.
Misdeals
In stud-type
games, if any of the player's two down cards are exposed due to
dealer error it is a misdeal. In flop games, exposure of one of
the first two cards dealt is a misdeal. Players may be dealt two
consecutive cards on the button.
28.
Four-Card Flop
If the flop
contains four (rather than three) cards, whether exposed or not,
the dealer shall scramble the 4 cards face down. A floorperson
will be called to randomly select one card to be used as the
next burn card and the remaining three cards will become the
flop.
Play: Bets & Raises
29. Verbal
Declarations / Acting in Turn
Verbal
declarations in turn are binding. Players are required to act
in turn. Action out of turn will be binding if the action to
that player has not changed. A check, call or fold is not
considered action changing.
30.
Methods of Raising
In no-limit
or pot-limit, a raise must be made by (1) placing the full
amount in the pot in one motion; or (2) verbally declaring the
full amount prior to the initial placement of chips into the
pot; or (3) verbally declaring “raise” prior to the placement of
the amount to call into the pot and then completing the action
with one additional motion. It is the player's responsibility to
make his intentions clear.
31. Raises
A raise must
be at least the size of the largest previous bet or raise of the
current betting round. If a player puts in a raise of 50% or
more of the previous bet but less than the minimum raise, he or
she must make a full raise. The raise will be exactly the
minimum raise allowed (see exception for multiple
same-denomination chips Rule 33). In no-limit and pot limit, an
all-in wager of less than a full raise does not reopen the
betting to a player who has already acted.
32.
Oversized Chip
Anytime
when facing a bet (or blind), placing a single oversized chip in
the pot is a call if a raise is not first verbally declared. To
raise with a single oversized chip, a declaration must be made
before the chip hits the table surface. If a raise is declared
(but not an amount), the raise is the maximum allowable for that
chip. When not facing a bet, placing an oversized chip in the
pot without declaration is a bet of the maximum allowable for
the chip.
33.
Multiple Chips
When
facing a bet, unless a raise is first declared, multiple
same-denomination chips is a call if removing one chip leaves
less than the call amount. Example of a call: preflop, blinds
200-400: A makes it 1200 (an 800 raise), B puts out two 1000
chips without declaring raise. Placing chips of mixed
denominations in the pot is governed by the 50% standard in Rule
31.
34. Number
of Raises
There is no cap
on the number of raises in no-limit games. In limit events there
will be a limit to raises even when heads-up until the
tournament is down to two players; the house limit will apply.
35. Pot Size
Players are entitled to be informed of the pot size if needed.
36. String Bets and Raises
All players will be responsible for calling string bets and
raises.
Play: Other
37. Chips
on the Table
Players must
keep their higher denomination chips visible and identifiable at
all times.
38. Chips
in Transit
Players may not
hold or transport tournament chips in any manner that takes them
out of view. A player who does so will forfeit the chips and
will face disqualification. The forfeited chips will be taken
out of play.
39.
Unprotected Hands
If a dealer
kills an unprotected hand, the player will have no redress and
will not be entitled to a refund of bets. However, if a player
had raised and the raise had not yet been called, the raise will
be returned to the player.
Etiquette & Penalties
40.
Penalties and Disqualification
A penalty MAY
be invoked if a player exposes any card with action pending,
throws a card off the table, violates the one-player-to-a-hand
rule, or similar incidents take place. Penalties WILL be invoked
in cases of soft play, abuse, or disruptive behavior. Penalties
available to the TD include verbal warnings and “missed hand”
penalties. Except for a one-hand penalty, missed hand penalties
will be assessed as follows: The offender will miss one hand for
every player, including the offender, who is at the table when
the penalty is given multiplied by the number of rounds
specified in the penalty. For the period of the penalty, the
offender shall remain away from the table but will continue to
be dealt in.
Tournament
staff can assess a one-hand penalty, one-, two-, three-, or
four-round penalties or disqualification. A player who is
disqualified shall have his or her chips removed from play.
Repeat infractions are subject to escalating penalties.
41. No
Disclosure
Players are
obligated to protect the other players in the tournament at all
times. Therefore, players, whether in the hand or not, may not:
1.
Disclose contents of live or folded hands,
2.
Advise or criticize play at any time,
3.
Read a hand that hasn't been tabled.
The
one-player-to-a-hand rule will be enforced.
42. Exposing Cards
A player who intentionally exposes his cards with action
pending will have a dead hand. It is both the responsibility of
the players and dealer of table to bring this to the attention
of the Tournament Director or floorperson.
43.
Ethical Play
Poker is an
individual game. Soft play will result in penalties, which may
include forfeiture of chips and/or disqualification. Chip
dumping and/or all other forms of collusion will result in
disqualification.
44.
Etiquette Violations
Repeated
etiquette violations will result in penalties. Examples include,
but are not limited to, unnecessarily touching other players’
cards or chips, delay of the game, repeatedly acting out of
turn or excessive chatter.
45.
Chops
All
events are played until conclusion. A chop between the final two
players in the tournament must leave at least the amount of the
buy-in from that tournament for the winner.
46.
Noise
Please keep noise level down after 10pm.
47.
Late Players
During any points events,players must arrive by end of first
break or their chips will be removed from table and any points
from that event will be forfeited.
48.
No Smoking
No
Smoking in the poker room. Go outside.
49.
Show Respect
Respect ALL Players and Dealers at ALL times.
50.
Have Fun!!!
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